tag:blogger.com,1999:blog-1086764876629036045.post6054601560503578583..comments2023-10-06T06:29:02.689-04:00Comments on A Bright Cape: When it is readySkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1086764876629036045.post-86823596344852934762010-11-03T12:41:12.924-04:002010-11-03T12:41:12.924-04:00Of course the philosophy of making bad long term d...Of course the philosophy of making bad long term decisions in order to increase single-quarter profits isn't unique to the video game industry. In general, since we measure the success of companies as a quarter-by-quarter growth in revenue expressed as a percentage of the previous quarter's revenue, people do a lot of stupid things.Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-88679365455936014452010-11-03T10:04:06.166-04:002010-11-03T10:04:06.166-04:00I find shipping unfinished products hilarious for ...I find shipping unfinished products hilarious for games. It's the only medium they can get away with it because of internet access allowing "upgrades". Back in the day a buggy game failed to sell, movies are shipped to soon, or TV's or board games. If they are they fail. But because the video game market can utilize "patches" they can basically do what they want with little loss in revenue. Blizzard is the exception as they set the standard from the get go with product quality. Other companies view on time products as gaining more money then late "almost perfect" products as they have the "patch" option.Dekehttps://www.blogger.com/profile/14016376541414544115noreply@blogger.com