tag:blogger.com,1999:blog-1086764876629036045.post5928737077929011220..comments2023-10-06T06:29:02.689-04:00Comments on A Bright Cape: FailureSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1086764876629036045.post-45628080353362115372016-01-15T18:08:04.543-05:002016-01-15T18:08:04.543-05:00Good reviews list both the bad and good. Obvious ...Good reviews list both the bad and good. Obvious fluff is ignored, but if someone says "this stuff was great, but this other stuff wasn't emphasized as much" then I know whether it's for me because I know the stuff I like.Vienneauhttps://www.blogger.com/profile/09647759933462318708noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-56839029674610776372016-01-15T18:05:16.896-05:002016-01-15T18:05:16.896-05:00I share this perspective. I pushed for a more agg...I share this perspective. I pushed for a more aggressive marketing campaign and wish I'd thought of the ideas Andrew suggested as additional compelling arguments to get you to expend more effort on it. Vienneauhttps://www.blogger.com/profile/09647759933462318708noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-55692844439105367992016-01-11T20:08:10.705-05:002016-01-11T20:08:10.705-05:00Can't wait to get my (multitude of) copies, ho...Can't wait to get my (multitude of) copies, however they come.<br /><br />I suspect that for people who don't know either of you (Sky and Nathan) they need to see other indicators of quality in a KS campaign as they can't play the game itself. Although those indicators don't actually mean that the game mechanics will be better, they stand as imperfect proxies. The art was super slick and was a big indicator of quality. The video (single shot from a webcam) wasn't. I think a slick video would go a really long way. Testimonials seem dumb but are amazingly psychologically potent. As usual, humans are weird.Matt Royhttps://www.blogger.com/profile/06532354277848905275noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-4968192412933790692016-01-07T00:08:52.229-05:002016-01-07T00:08:52.229-05:00This articulates some of my thoughts on the campai...This articulates some of my thoughts on the campaign also key problems that, in hindsight, seem obvious now. Will remember this if ever involved in something like this again or if there is a next time for this one.Anonymoushttps://www.blogger.com/profile/04445103577450835856noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-30219210670783298222016-01-07T00:00:30.414-05:002016-01-07T00:00:30.414-05:00It may not be in the cards but I might be willing ...It may not be in the cards but I might be willing to try another run, perhaps after getting my animation skills up to up the production value of the video and some time was found to create better mockups. I think having a mockup of the game box would have also helped maybe some game pieces too - thus overcoming the having to photograph the prototype. There is a time component to running a campaign, but I don't believe it has to cost a lot. Since joining twitter I have seen quite a few media schemes for indie boardgames that had better success reaching a lot of people (in thousands reach among gamers). Perhaps someone with more social media skills could help out putting such a campaign on the right course, preparing more...getting a following pre-launch. An important point: I don't think people rejected the game. If indie gamers with the right info and presented with a better styled campaign knew about the game there is a good chance they would lay down the cash (people pay $40 for custom dividers for their boardgame game boxes). I don't think the campaign reached those people, at least if Twitter and FB are any indication.Anonymoushttps://www.blogger.com/profile/04445103577450835856noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-12143104058582959192016-01-06T21:17:01.020-05:002016-01-06T21:17:01.020-05:00Interesting. I guess this is partly me viewing it...Interesting. I guess this is partly me viewing it through my own lens - When looking at a game I find reviews to be pretty much irrelevant. I wouldn't even consider them, because I would assume that they were either just the friends of the creator who would put in a good review no matter what, or were just cherry picked. Apparently I am not the norm in this regard. (Probably this disconnect between how people pitch themselves and how I make decisions is part of why I despise marketing.)<br /><br />You are quite right though that I should have had pictures of it. In the video I outlined exactly what people would get, and listed the components, but visual representations would have been better. I guess that because I didn't have proper pieces I didn't want to take a picture and say 'this is what you get' because the cards were misprinted slightly, had the wrong edges, and the chits and board were on cardstock instead of proper thickness cardboard. A picture showing the prototype as is would have not done the final product justice. There were reasons for my choice in that respect, but you are probably right that I made the wrong choice.<br /><br />Also there is just no way I am going to reach that goal if I for some reason did another KS. It is just too much money to get enough random people on board.<br /><br />You are going to be able to get the game still, btw. You do, after all, know the guy who built it. Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-30781466780494291212016-01-06T21:03:07.643-05:002016-01-06T21:03:07.643-05:00So, I mean this with the best of intent, but Camp ...So, I mean this with the best of intent, but Camp Nightmare was the most frustrating Kickstarter campaign I have ever seen. And it was frustrating because I really think it could have been successful just by adding things to the page (Some of which would have taken work) rather than the crazy hours you listed above.<br /><br />These are things that are pretty much standard for any board game Kickstarter project and were glaringly missing from yours:<br /><br />1. You didn't get any independent (or even non-independent) reviews of the game. There was nowhere on your page that suggested that anyone other than you thought this game was good.<br />2. There was no clear indication of what the game would look like. What exactly were people buying? What did the game look like to play? The only picture was of the prototype that didn't clarify anything about the game experience but made the production seem amateurish. A single picture of people playing the game would have gone miles.<br />3. The game itself wasn't on BGG. Most board gamers live and breathe there, and neither the game nor you are researchable on that site. (I started the process of adding it as a game shortly after it launched and I believe that it will be up soon.)<br /><br />I'm only going off like this because I liked the game so much and I am very dissappointed that it didn't succeed for printing. If you relaunched in a couple of months with those three points covered, I think you could achieve your goal.<br /><br />That said, all this has probably bored you by now anyway. If it's not your passion to publish, then it's not for you. Still dissappointing when I wanted my copy :-(Andrew Drummondhttps://www.blogger.com/profile/10601666559547587872noreply@blogger.com