tag:blogger.com,1999:blog-1086764876629036045.post5384196231935685545..comments2023-10-06T06:29:02.689-04:00Comments on A Bright Cape: Computers are badSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1086764876629036045.post-79277879571362732182010-09-15T18:59:40.351-04:002010-09-15T18:59:40.351-04:00Heh, I did all the 'Beat the Insane AI' ac...Heh, I did all the 'Beat the Insane AI' achievements except the ones that just require me to do easy things over and over already. I only went after 4 at a time once all the achievement challenges were done.<br /><br />Zerg should be no problem to beat with my strategy if I modify it a bit, though the crazy buggy 1 fps lag would make it take hours and hours. I do wonder if I could find a way to beat protoss with enough practice.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-79877710644367967892010-09-15T16:03:46.494-04:002010-09-15T16:03:46.494-04:00Now you just have to go back and defeat 2 Insane c...Now you just have to go back and defeat 2 Insane computers for the achievement!Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-30697816675872164262010-09-15T09:39:36.093-04:002010-09-15T09:39:36.093-04:00Nice.Nice.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-42001725621669074062010-09-14T19:25:20.671-04:002010-09-14T19:25:20.671-04:00I managed to beat 4 Insane!!! computers today. It...I managed to beat 4 Insane!!! computers today. It required a specific map and strategy and a game time of 1 hour 45 minutes but it seems very repeatable, though certainly not easy. I could not beat protoss due to certain extremely difficult mechanics (primarily high templar) and I could not beat zerg due to crazy lag they generate if left by themselves too long but 4 Insane!!! terrans died.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-18552562260754398562010-09-14T14:29:13.284-04:002010-09-14T14:29:13.284-04:00I donno about that... If it was easy to do on any ...I donno about that... If it was easy to do on any map with any plan then it wouldn't be very challenging or interesting. <br /><br />All achievements do is give you a bigger number and possibly a different avatar picture. Me having 5000 more achievement points than you gives me no advantage at all against you in an actual match. I like that there are achievements that are easy to get and ones that involve jumping through a lot of hoops. They add replayability without hurting game balance at all.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-4876981465578013732010-09-14T13:51:00.651-04:002010-09-14T13:51:00.651-04:00Personally, I think it is poor game design when an...Personally, I think it is poor game design when an in game achievement or reward is attainable only through significant meta gaming. The decisions you make before you even start the match are an enormous factor in your success in these types of missions, which is just, in my mind, poor game design.Joelnoreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-21307284253938564012010-09-13T20:57:04.415-04:002010-09-13T20:57:04.415-04:00I did it on Outpost.I did it on Outpost.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-52733144371096812562010-09-13T16:13:38.486-04:002010-09-13T16:13:38.486-04:00I have no way of checking from work. I'll look...I have no way of checking from work. I'll look it up when I get home, but it was a map with 1 very small choke leading to 2 bases.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-85349822460483838252010-09-13T16:08:43.580-04:002010-09-13T16:08:43.580-04:00Did you do it on Tempest, Ziggyny? You say you us...Did you do it on Tempest, Ziggyny? You say you used two bases... maybe you were on a map with a narrower choke?Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-17396023780759335702010-09-13T15:48:32.167-04:002010-09-13T15:48:32.167-04:00I'd lose almost all my cannons (or all of them...I'd lose almost all my cannons (or all of them) to the first wave, but my first void ray would come out just in time to kill off the stragglers before they could kill too many of my workers. The first wave tended to be devoid of hydras, so one void ray was enough to mop everything up. Then it was just a matter of rebuilding my cannons and massing enough void rays to be able to leave enough on d while attacking.<br /><br />If you were a little slower about ramping to void rays or ramped to any other unit I don't think you'd have been able to pull it off. The cannons were more of a delaying tactic than the real meat of the defense. Good cliff positioning on them so more of them could attack without getting hit by the roaches was important too.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-27481074748229502082010-09-13T15:27:16.078-04:002010-09-13T15:27:16.078-04:00I tried that exact strategy on the Tempest map and...I tried that exact strategy on the Tempest map and failed. The enemies just attacked with an unbelievable wall of roaches, zerglings and hydras and walked over a cannon wall 5 deep. When I tried with tanks instead it was drastically better. I wonder why the efficacy of my protoss strategy was worse than yours?Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-68586526684258421842010-09-13T11:50:38.304-04:002010-09-13T11:50:38.304-04:00Interesting that we took two very different paths ...Interesting that we took two very different paths to beating 4 Very Hards, but they were basically the same at their core. I also chose a map to exploit. I played on one of the 4v4 maps with 4 sets of 2 bases, each set having only one choke point. I expanded to the other base behind my choke and walled off with a large number of cannons and then built exclusively void rays. I also forced all my opponents to be zerg since zerglings and roaches are both terrible against cannons and void rays. Sometimes they built hydras but by then I had enough void rays to handle the few they built.<br /><br />By the time I ended up attacking out I had so many void rays they couldn't charge up, even on hatcheries. Turns out even uncharged void rays are good enough to kill everything when you have enough of them.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.com