tag:blogger.com,1999:blog-1086764876629036045.post3800016331249658363..comments2023-10-06T06:29:02.689-04:00Comments on A Bright Cape: Games on a budgetSkyhttp://www.blogger.com/profile/10723733406348223879noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1086764876629036045.post-75299267610248708102010-09-22T13:04:08.975-04:002010-09-22T13:04:08.975-04:00Yes, it's a fairly standard tower defense game...Yes, it's a fairly standard tower defense game. Welcome to the party Sky. :)<br /><br />The challenge: find a new category (or break the walls down on a current one.)<br /><br />I will build it (or more likely, get it built.)Snidelynoreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-64940470334033108602010-09-22T10:49:21.926-04:002010-09-22T10:49:21.926-04:00As Deke said, this is actually a pretty fleshed ou...As Deke said, this is actually a pretty fleshed out genre in the use map settings/custom games subculture of RTSes. Typically in those games you spend minerals to either build more towers on your side or to spawn more monsters on the other side. <br /><br />These games typically escalate to a guaranteed ending by how income works. You get an income every so often (15 seconds, say) and that income is increased each time you send a monster at your opponent. Sometimes you also get income for killing monsters.<br /><br />For example, you may get 10 minerals every 15 seconds. You can build a cannon for 5 minerals or you can spawn a zergling for 5 minerals. Spawning the zergling increases your income by 1, so you get 11 every 15 seconds instead of 10. Killing that zergling gives you opponent 1 mineral right away and nothing going forward.<br /><br />Clearly you want to spend your money on zerglings here so that you can earn mega interest on your money, but you need to spend some on cannons so you don't lose.<br /><br />Eventually you create insanely powerful units that come with a ludicrous cost but you got that much money by steadily increasing your income. Or you don't spend any money at all for a while to build up a big amount and then spawn a whole ton of smaller things in the hopes some will get through.<br /><br /><br />I don't know that I've played a good one of these yet in SC2. I'll keep my eye open and let you know if I see one so you can get an idea of what sorts of things are being done.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-1086764876629036045.post-75840242921752127732010-09-22T00:09:56.851-04:002010-09-22T00:09:56.851-04:00Um so it sounds exactly like tower wars in SC2 or ...Um so it sounds exactly like tower wars in SC2 or WC3. Where you send monsters at your opponents defense. I'm sure you could just rip the ideas from one of those as usermaps aren't licensed by the creator.<br /><br />DekeAnonymousnoreply@blogger.com